2D Universe - Calculting the force
You'd think as a teacher of relativity, I would understand time a little better, but I seem to have little clue to where it all goes every week (luckily Sean Carroll over at Cosmic Variance points out that time is a more slippery customer than you may expect). It's been a little while, so I thought I would catch up on my 2D Universe . Those who have been following closely will have seen that we have derived our equations of motion over the surface of a sphere, and now all we need at the acceleration terms. This is where it starts to get a little sticky. The first part is the easy point. If you remember, we want a gravitational-like force, and this depends on the distance between the two objects. Now, again, there is more than one way to skin a rabbit (is there?) but I am going to take the computationally simple approach. Any point on a sphere is denoted by our two coordinates, (θ,φ); remember, it's a 2D surface, so no radius to worry about. But let's pretend it...